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I'm YANG YI.
I’m a Gameplay and Technical Game Designer
In Toronto Canada
Featured Projects

Comet's Wayfaring Odyssey
Technical Game Designer — 3C, Physics, Interaction Systems
Defined systemic interaction rules for water and object grabbing that shape 3C behavior.
Team of 6 · 9 months · UE5 · BAFTA Student Awards 2025 (Longlisted)

BOUNCEED
Technical Game Designer, Movement 3C and Physics Launch Systems
Reframed jump pads from a supporting movement tool into the core system that the entire game is built around.
Solo dev · 6 weeks + 3-week Gold pass · UE 4.27 · PC

The Whisperer
Technical Game Designer (Systems Designer focus)
Built a consequence-driven posting system where platform, tags, caption, and timing choices produce differentiated risk and engagement outcomes.
Team of 3 · 7 weeks · Unity · Course Project
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