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I'm YANG YI.

I’m a Gameplay and Technical Game Designer

In Toronto Canada

Featured Projects

Comet's Wayfaring Odyssey

Comet's Wayfaring Odyssey

Technical Game Designer — 3C, Physics, Interaction Systems

Defined systemic interaction rules for water and object grabbing that shape 3C behavior.

Team of 6 · 9 months · UE5 · BAFTA Student Awards 2025 (Longlisted)

BOUNCEED

BOUNCEED

Technical Game Designer — Movement 3C and Physics Launch Systems

Reframed jump pads from a supporting movement tool into the core system that the entire game is built around.

Solo dev · 6 weeks + 3-week Gold pass · UE 4.27 · PC

The Whisperer

The Whisperer

Technical Game Designer — Systems Designer focus

Built a consequence-driven posting system where platform, tags, caption, and timing choices produce differentiated risk and engagement outcomes.

Team of 3 · 7 weeks · Unity · Course Project

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